Yamato
Emperor of Sinhalena
| Subject: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Mon Jul 06, 2009 2:00 pm | |
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Yamato's coding tutorial. Chapter 1 How to change controls on a character.
You need those things:
A data changer. (can be downloaded here: If the link doesnt work, here: http://www.fileflyer.com/view/NoDGAAR) A LF2 mod with character. And post if you dont understand. dont be shy.
1. open data file (i know i write stupid things) 2. scroll down to stand, walk, or run (maybe run. some times not)3. soon you will see tags like hit_Fa, hit_Da, hit_Ua, hit_Dj, hit_Fj, hit_Uj or hit_ja
here is an example on a standing frame:
<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 243 hit_ja: 245 hit_Fj: 247 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
4. If you want to change a sp attacks control, you need to use those tags: hit_Fj = Defend, Foward, Jump hit_Fa = Defend, Foward, Attack hit_Ua = Defend, Up, Attack hit_Uj = Defend, Up, Jump hit_Da = Defend, Down, Attack hit_Dj = Defend, Down, Jump hit_ja = Defend, Jump, Attack
An example:
Stance:
<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 243 hit_ja: 245 hit_Fj: 247 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
The sp attack:
<frame> 243 Meteor pic: 65 state: 3 wait: 8 next: 244 dvx: 0 dvy: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 244 Meteor pic: 66 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0 sound: wav_f\meteor.wav wpoint: kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: opoint: kind: 1 x: 100 y: 57 action: 0 dvx: 0 dvy: 0 oid: 257 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 12 w: 32 h: 69 bdy_end: <frame_end>
Now you can see that meteor's controls are Defend, Down, Jump. to change it you can replace the hit_Dj with example hit_Ua.
Stance:
<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 243 hit_Uj: 239 hit_Da: 241 hit_Dj: 237 hit_ja: 245 hit_Fj: 247 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
The sp attack:
<frame> 243 Meteor pic: 65 state: 3 wait: 8 next: 244 dvx: 0 dvy: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 244 Meteor pic: 66 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 0 sound: wav_f\meteor.wav wpoint: kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: opoint: kind: 1 x: 100 y: 57 action: 0 dvx: 0 dvy: 0 oid: 257 facing: 0 opoint_end: bdy: kind: 0 x: 23 y: 12 w: 32 h: 69 bdy_end: <frame_end>
5. Save and test if you want it! Update: Link update
Last edited by Yamato on Wed Jul 22, 2009 4:29 pm; edited 2 times in total | |
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Shinokin DBUD Leader
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Mon Jul 06, 2009 2:04 pm | |
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Yamato
Emperor of Sinhalena
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Mon Jul 06, 2009 2:13 pm | |
| thx and i will do more when i have time (my summer work is over so i have a lot of time now ) | |
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Shinokin DBUD Leader
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Mon Jul 06, 2009 2:15 pm | |
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4th Hokage DBUD: movelist maker and co-leader
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Tue Jul 07, 2009 3:18 am | |
| Man, U gotta get rep+ for this | |
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TENEKES Young one
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Yamato
Emperor of Sinhalena
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Wed Jul 08, 2009 8:27 am | |
| thx. any sugestion for next chapter? | |
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TENEKES Young one
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Thu Jul 09, 2009 5:02 am | |
| Err... moves,DMG,items..? | |
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Yamato
Emperor of Sinhalena
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naruto hyuuga DBUD coder
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Sat Jul 11, 2009 5:01 am | |
| he wants to know how to change the damge of a move
in itr: and itr_end: tags there should be a tag :- injury: xxx (change xxx to how much damage you want it to do) | |
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Yamato
Emperor of Sinhalena
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Sat Jul 11, 2009 5:47 am | |
| owww ok then say it so i can understand it. | |
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Shinokin DBUD Leader
| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. Sun Jul 12, 2009 5:21 am | |
| i really understand this tutorial thnxx naruto hyuuga u gonna make a tutorial ? | |
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| Subject: Re: Yamato's coding tutorial. Chapter 1: How to change controls on a character. | |
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